Optional
autoOptional
autoAutomatically scale the object according to its bounding box and the autoScaleRadius setting
Optional
autoOptional
centerAutomatically center the geometries(pivots) in the object hierarchy before adding.
Optional
centerThis centers the geometry while keeping the world position, i.e the mesh(Object3D) positions will change. centerGeometries must be true for this to work.
Optional
licenseAdd a license to the object
Automatically center the object in the scene.