OptionalautoOptionalautoAutomatically scale the object according to its bounding box and the autoScaleRadius setting
OptionalautoOptionalcenterAutomatically center the geometries(pivots) in the object hierarchy before adding.
OptionalcenterThis centers the geometry while keeping the world position, i.e the mesh(Object3D) positions will change. centerGeometries must be true for this to work.
OptionallicenseAdd a license to the object
Automatically center the object in the scene.