Threepipe Gaussian Splatting Plugin
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    Hierarchy

    Index

    Constructors

    Properties

    assetType: "model" = ...
    children: IObject3D<
        IObject3DEventMap,
        undefined
        | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
        undefined | IMaterial<IMaterialEventMap> | IMaterial<IMaterialEventMap>[],
    >[]

    Array with object's children.

    THREE.Object3DGroup | Group for info on manually grouping objects.

    []

    dispose: (removeFromParent?: boolean) => void

    Type declaration

      • (removeFromParent?: boolean): void
      • Parameters

        • OptionalremoveFromParent: boolean

          remove from parent. Default true

        Returns void

    An instance of THREE.BufferGeometry | BufferGeometry (or derived classes), defining the object's structure.

    THREE.BufferGeometry | new THREE.BufferGeometry().

    getObjectById: (
        id: number,
    ) =>
        | undefined
        | IObject3D<
            IObject3DEventMap,
            undefined
            | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
            undefined | IMaterial<IMaterialEventMap> | IMaterial<IMaterialEventMap>[],
        >

    Searches through an object and its children, starting with the object itself, and returns the first with a matching id.

    Type declaration

      • (
            id: number,
        ):
            | undefined
            | IObject3D<
                IObject3DEventMap,
                undefined
                | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
                undefined | IMaterial<IMaterialEventMap> | IMaterial<IMaterialEventMap>[],
            >
      • Parameters

        • id: number

          Unique number of the object instance. Expects a Integer

        Returns
            | undefined
            | IObject3D<
                IObject3DEventMap,
                undefined
                | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
                undefined | IMaterial<IMaterialEventMap> | IMaterial<IMaterialEventMap>[],
            >

    Note that ids are assigned in chronological order: 1, 2, 3, ..., incrementing by one for each new object.

    id

    getObjectByName: (
        name: string,
    ) =>
        | undefined
        | IObject3D<
            IObject3DEventMap,
            undefined
            | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
            undefined | IMaterial<IMaterialEventMap> | IMaterial<IMaterialEventMap>[],
        >

    Searches through an object and its children, starting with the object itself, and returns the first with a matching name.

    Type declaration

      • (
            name: string,
        ):
            | undefined
            | IObject3D<
                IObject3DEventMap,
                undefined
                | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
                undefined | IMaterial<IMaterialEventMap> | IMaterial<IMaterialEventMap>[],
            >
      • Parameters

        • name: string

          String to match to the children's Object3D.name property.

        Returns
            | undefined
            | IObject3D<
                IObject3DEventMap,
                undefined
                | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
                undefined | IMaterial<IMaterialEventMap> | IMaterial<IMaterialEventMap>[],
            >

    Note that for most objects the name is an empty string by default You will have to set it manually to make use of this method.

    getObjectByProperty: (
        name: string,
        value: string,
    ) =>
        | undefined
        | IObject3D<
            IObject3DEventMap,
            undefined
            | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
            undefined | IMaterial<IMaterialEventMap> | IMaterial<IMaterialEventMap>[],
        >

    Searches through an object and its children, starting with the object itself, and returns the first with a property that matches the value given.

    Type declaration

      • (
            name: string,
            value: string,
        ):
            | undefined
            | IObject3D<
                IObject3DEventMap,
                undefined
                | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
                undefined | IMaterial<IMaterialEventMap> | IMaterial<IMaterialEventMap>[],
            >
      • Parameters

        • name: string

          the property name to search for.

        • value: string

          value of the given property.

        Returns
            | undefined
            | IObject3D<
                IObject3DEventMap,
                undefined
                | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
                undefined | IMaterial<IMaterialEventMap> | IMaterial<IMaterialEventMap>[],
            >

    isGaussianSplatMesh: true
    material: IMaterial

    An instance of material derived from the THREE.Material | Material base class or an array of materials, defining the object's appearance.

    THREE.MeshBasicMaterial | new THREE.MeshBasicMaterial().

    materials: IMaterial<IMaterialEventMap>[]

    Same as material but always returns an array. To set, just set material property

    parent:
        | null
        | IObject3D<
            IObject3DEventMap,
            undefined
            | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
            undefined | IMaterial<IMaterialEventMap> | IMaterial<IMaterialEventMap>[],
        >

    Object's parent in the scene graph.

    An object can have at most one parent.

    null

    refreshUi: (this: IObject3D) => void = iObjectCommons.refreshUi
    setDirty: (
        this: IObject3D,
        options?: IObjectSetDirtyOptions,
        ...args: any[],
    ) => void = iObjectCommons.setDirty

    Dispatches 'objectUpdate' event on object.

    traverse: (callback: (object: IObject3D) => void) => void

    Executes the callback on this object and all descendants.

    Type declaration

      • (callback: (object: IObject3D) => void): void
      • Parameters

        • callback: (object: IObject3D) => void

          A function with as first argument an Object3D object.

        Returns void

    Note: Modifying the scene graph inside the callback is discouraged.

    traverseAncestors: (callback: (object: IObject3D) => void) => void

    Executes the callback on all ancestors.

    Type declaration

      • (callback: (object: IObject3D) => void): void
      • Parameters

        • callback: (object: IObject3D) => void

          A function with as first argument an Object3D object.

        Returns void

    Note: Modifying the scene graph inside the callback is discouraged.

    traverseVisible: (callback: (object: IObject3D) => void) => void

    Like traverse, but the callback will only be executed for visible objects

    Type declaration

      • (callback: (object: IObject3D) => void): void
      • Parameters

        • callback: (object: IObject3D) => void

          A function with as first argument an Object3D object.

        Returns void

    Descendants of invisible objects are not traversed. Note: Modifying the scene graph inside the callback is discouraged.

    userData: IObject3DUserData

    An object that can be used to store custom data about the Object3D.

    It should not hold references to functions as these will not be cloned.

    {}

    Accessors

    Methods

    • Abstract (empty) method to get intersections between a casted ray and this object

      Parameters

      Returns void

      Subclasses such as THREE.Mesh | Mesh, THREE.Line | Line, and THREE.Points | Points implement this method in order to use raycasting.

      THREE.Raycaster | Raycaster

      () => {}