Optional
_onLoad: (geometry: GaussianSplatGeometry) => voidSame as center but returns a function to undo the centering
Readonly
isComputes bounding box of the geometry, updating .boundingBox attribute.
Computes bounding sphere of the geometry, updating .boundingSphere attribute.
Objects in the scene that are using this geometry. This is set in the Object3DManager when the objects are added/removed from the scene. Do not modify this set directly.