Optional_onLoad: (geometry: GaussianSplatGeometry) => voidSame as center but returns a function to undo the centering
ReadonlyisComputes the bounding box of the geometry, and updates the .boundingBox attribute. The bounding box is not computed by the engine; it must be computed by your app. You may need to recompute the bounding box if the geometry vertices are modified.
Computes the bounding sphere of the geometry, and updates the .boundingSphere attribute. The engine automatically computes the bounding sphere when it is needed, e.g., for ray casting or view frustum culling. You may need to recompute the bounding sphere if the geometry vertices are modified.
Objects in the scene that are using this geometry. This is set in the Object3DManager when the objects are added/removed from the scene. Do not modify this set directly.