WebGi Rendering Plugins
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    Class VelocityBufferPlugin

    Velocity Buffer Plugin

    Adds a pre-render pass to render the normal buffer to a render target that can be used for postprocessing.

    Hierarchy

    Index

    Constructors

    Properties

    _attachToTaa: boolean
    _dirty: boolean = false
    _viewer?: ThreeViewer
    _viewerListeners: PartialRecord<IViewerEventTypes, (e: IViewerEvent) => void> = {}
    bufferType: TextureDataType
    constructor: typeof AViewerPluginSync & typeof AViewerPlugin
    enabled: boolean = true
    isViewerPluginSync: true = ...
    material: SSVelocityMaterial = ...
    passId: "velocityBuffer" = 'velocityBuffer'
    uiConfig?: UiObjectConfig<any, string, any> = undefined
    unpackExtension: MaterialExtension = ...
    OldPluginType: "VelocityBufferPlugin" = 'VelocityBufferPlugin'
    PluginType: "VelocityBuffer" = 'VelocityBuffer'

    Accessors

    Methods

    • This function is called every frame before composer render, if this pass is being used in the pipeline

      Parameters

      • scene: IScene
      • camera: ICamera
      • renderManager: IRenderManager

      Returns boolean

    • Parameters

      • e: IViewerEvent

      Returns IViewerEvent

    • Parameters

      • Optionalprefix: string

      Returns string

    • Parameters

      • key: any
      • setDirty: boolean = true

      Returns void

    • Parameters

      • key: any
      • setDirty: boolean = true

      Returns void

    • Returns ISerializedConfig | Record<string, never>

    • Parameters

      • state: any

      Returns Promise<void>

    • Parameters

      • Optionalmeta: SerializationMetaType

      Returns ISerializedConfig & { pass?: any }