Passes that should run after this pass
ReadonlyisReadonlypassUnique id for the pass. Used to determine the order of passes in the pipeline.
Passes that are required to be present in the pipeline to run this pass.
to switch with ssaa, for internal use only, dont set from outside
Static ReadonlyDEFAULT_renamed to isExtendedShaderPass
OptionalwriteBuffer: WebGLRenderTarget<Texture<TextureEventMap>> | nullOptionalreadBuffer: WebGLRenderTarget<Texture<TextureEventMap>>OptionaldeltaTime: numberOptionalmaskActive: booleanSet the pass as dirty. This is implementation specific to the pass/plugin. It generally calls all onDirty and set the viewer dirty.
Optionalcamera: Camera<Object3DEventMap>
Passes that should run before this pass