WebGi Rendering Plugins
    Preparing search index...

    Class TemporalAAPluginPass<Tid>

    Type Parameters

    • Tid extends IPassID

    Hierarchy

    • ExtendedShaderPass
      • TemporalAAPluginPass

    Implements

    • IPipelinePass<Tid>
    Index

    Constructors

    Properties

    after: never[] = []

    Passes that should run before this pass

    before: string[] = ...

    Passes that should run after this pass

    debugVelocity: boolean = false
    enabled: boolean = true
    feedBack: Vector2 = ...
    isExtendedShaderPass: true
    material: ShaderMaterial2
    onDirty: (() => void)[] = []
    overrideReadBuffer: { texture?: Texture<TextureEventMap> } | null = null
    passId: Tid

    Unique id for the pass. Used to determine the order of passes in the pipeline.

    required: string[] = ...

    Passes that are required to be present in the pipeline to run this pass.

    taaEnabled: boolean = true

    to switch with ssaa, for internal use only, dont set from outside

    uiConfig: UiObjectConfig = ...
    DEFAULT_TEX_ID: "tDiffuse" = 'tDiffuse'

    Accessors

    Methods

    • Set the pass as dirty. This is implementation specific to the pass/plugin. It generally calls all onDirty and set the viewer dirty.

      Returns void

    • to be called from beforeRender or onObjectRender or similar.

      Parameters

      • Optionalupdater: IShaderPropertiesUpdater | (IShaderPropertiesUpdater | undefined)[]

      Returns void