Protected_gbufferUnpackExtension
_gbufferUnpackExtension: MaterialExtension | undefined
after
after: string[] = ...
autoRadius
autoRadius: boolean = true
before
before: string[] = ...
enabled
enabled: boolean = true
ReadonlyinlineShaderRayTrace
inlineShaderRayTrace: boolean = true
intensity
intensity: number = 1
ReadonlyisExtendedShaderPass
isExtendedShaderPass: true
lowQualityFrames
lowQualityFrames: number = 0
maskFrontFactor
maskFrontFactor: number = -0.2
maskFrontRays
maskFrontRays: boolean = true
material
material: ShaderMaterial2
ReadonlymaterialExtension
materialExtension: MaterialExtension = ...
objectRadius
objectRadius: number = 1
onDirty
onDirty: (() => void)[] = []
ReadonlypassId
passId: string
rayBlendMax
rayBlendMax: boolean = false
rayCount
rayCount: number = 1
required
required: string[] = ...
roughnessFactor
roughnessFactor: number = 1
stepCount
stepCount: number = 16
tolerance
tolerance: number = 0.5
Static ReadonlyDEFAULT_TEX_ID
DEFAULT_TEX_ID: "tDiffuse" = 'tDiffuse'
Passes that should run before this pass