WebGi Rendering Plugins
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    Class BloomPlugin

    Bloom Plugin

    Adds HDR Bloom post-processing effect to the scene

    Hierarchy

    Implements

    • GBufferUpdater
    Index

    Constructors

    Properties

    _dirty: boolean = false
    _pass?: BloomPluginPass<"bloom">
    _viewer?: ThreeViewer
    _viewerListeners: PartialRecord<IViewerEventTypes, (e: IViewerEvent) => void> = {}
    constructor: typeof AViewerPluginSync & typeof AViewerPlugin
    dependencies: typeof GBufferPlugin[] = ...
    enabled: boolean = true
    isViewerPluginSync: true = ...
    materialExtension: MaterialExtension = ...
    passId: "bloom" = passId
    uiConfig: UiObjectConfig = ...
    OldPluginType: "BloomPlugin" = 'BloomPlugin'
    PluginType: "Bloom" = 'Bloom'

    Accessors

    Methods

    • This function is called every frame before composer render, if this pass is being used in the pipeline

      Parameters

      • Optional_: IScene<ISceneEventMap>
      • Optional_1: ICamera<ICameraEventMap>
      • Optional_2: IRenderManager<IRenderManagerEventMap>

      Returns boolean

    • Parameters

      • e: IViewerEvent

      Returns IViewerEvent

    • Parameters

      • Optionalprefix: string

      Returns string

    • Parameters

      • key: any
      • setDirty: boolean = true

      Returns void

    • Parameters

      • key: any
      • setDirty: boolean = true

      Returns void

    • Returns ISerializedConfig | Record<string, never>

    • Parameters

      • state: any

      Returns Promise<void>

    • Parameters

      • Optionalmeta: SerializationMetaType

      Returns ISerializedConfig & { pass?: any }

    • Parameters

      • material: IMaterial
      • Optionalparams: { enable?: boolean }
      • setDirty: boolean = true

      Returns { enable?: boolean } | null | undefined