Protected_Protected_Protected_Protected Optional_Protected Optional_Protected_Extra flag for plugins to disable transform refresh like when animating or dragging
If true, the camera will be limited to not go below the ground. note: this will only work when OrbitControls3 or three.js OrbitControls are being used.
If false, the ground will not be tonemapped in post processing. note: this will only work when GBufferPlugin is being used. Also needs renderToDepth to be true.
Static ReadonlyOldStatic ReadonlyPluginProtected_Optionalmaterial: PhysicalMaterial<IMaterialEventMap>Protected_Optionalmesh: Mesh2<Protected_Protected_OptionalbubbleToParent?: booleanOptionalchange?: stringOptionalgeometry?: IGeometry<NormalBufferAttributes, BufferGeometryEventMap> | nullOptionalhierarchyChanged?: booleanOptionalobject?: IObject3D<OptionaloldGeometry?: IGeometry<NormalBufferAttributes, BufferGeometryEventMap> | nullOptionalrefreshScene?: booleanOptionalsceneUpdate?: booleanuse refreshScene instead
Protected_Protected_Protected_Protected_Protected_Protected_Protected_Optionalprefix: stringbake shadows manually, to be used with {@see autoBakeShadows} set to false
Optionalmeta: anyOptionalsetOptionalg: BufferGeometry<NormalBufferAttributes, BufferGeometryEventMap>Optionalmeta: SerializationMetaType
autoBakeShadows - when true, shadows are baked automatically on scene update(whenever any object in the scene changes), set it to
falseto trigger baking manually with {@see bakeShadows()}