import { _testFinish, IObject3D, LoadingScreenPlugin, PopmotionPlugin, ThreeViewer, TransformAnimationPlugin, } from 'threepipe' import {TweakpaneUiPlugin} from '@threepipe/plugin-tweakpane' import {createSimpleButtons} from '../examples-utils/simple-bottom-buttons.js' async function init() { const viewer = new ThreeViewer({ canvas: document.getElementById('mcanvas') as HTMLCanvasElement, plugins: [PopmotionPlugin, LoadingScreenPlugin], }) const transformAnimPlugin = viewer.addPluginSync(TransformAnimationPlugin) console.log(transformAnimPlugin) await viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr') const model = await viewer.load<IObject3D>('https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf', { autoCenter: true, autoScale: true, }) if (!model) return // Save the initial transform transformAnimPlugin.addTransform(model, 'front') // Rotate/Move the model and save other transform states // left model.rotation.set(0, Math.PI / 2, 0) model.setDirty?.() transformAnimPlugin.addTransform(model, 'left') // top model.rotation.set(Math.PI / 2, 0, 0) model.setDirty?.() transformAnimPlugin.addTransform(model, 'top') // up model.position.set(0, 2, 0) model.lookAt(viewer.scene.mainCamera.position) model.setDirty?.() transformAnimPlugin.addTransform(model, 'up') // reset transformAnimPlugin.setTransform(model, 'front') createSimpleButtons({ ['Reset']: async() => transformAnimPlugin.animateTransform(model, 'front', 1000), ['Left']: async() => transformAnimPlugin.animateTransform(model, 'left', 1000), ['Top']: async() => transformAnimPlugin.animateTransform(model, 'top', 1000), ['Up']: async() => transformAnimPlugin.animateTransform(model, 'up', 1000), }) const ui = viewer.addPluginSync(TweakpaneUiPlugin, true) ui.appendChild(model.uiConfig) ui.setupPluginUi(TransformAnimationPlugin, {expanded: true}) } init().finally(_testFinish)