import { _testFinish, DepthBufferPlugin, IObject3D, LoadingScreenPlugin, ThreeViewer, TonemapPlugin, UnsignedByteType, } from 'threepipe' import {TweakpaneUiPlugin} from '@threepipe/plugin-tweakpane' async function init() { const viewer = new ThreeViewer({ canvas: document.getElementById('mcanvas') as HTMLCanvasElement, tonemap: true, // this is true by default plugins: [LoadingScreenPlugin], }) // A GBuffer(depth buffer here) is required for the `tonemapBackground` flag in TonemapPlugin to work viewer.addPluginSync(new DepthBufferPlugin(UnsignedByteType, true)) await viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr') await viewer.load<IObject3D>('https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf') const ui = viewer.addPluginSync(new TweakpaneUiPlugin(true)) ui.setupPluginUi(TonemapPlugin) } init().finally(_testFinish)