import { _testFinish, FrameFadePlugin, IObject3D, LoadingScreenPlugin, PickingPlugin, SSAAPlugin, ThreeViewer, } from 'threepipe' import {TweakpaneUiPlugin} from '@threepipe/plugin-tweakpane' import {SwitchNodePlugin} from '@threepipe/plugin-configurator' async function init() { const viewer = new ThreeViewer({ canvas: document.getElementById('mcanvas') as HTMLCanvasElement, msaa: true, plugins: [LoadingScreenPlugin, PickingPlugin, FrameFadePlugin, SSAAPlugin], dropzone: { addOptions: { disposeSceneObjects: true, }, }, }) const ui = viewer.addPluginSync(new TweakpaneUiPlugin(true)) const configurator = viewer.addPluginSync(new SwitchNodePlugin()) configurator.enableEditContextMenus = true // await viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr') // This model is already setup in the editor. // You can use the editor to setup the switch-nodes in the UI and then load the model here. // Another way to load the switch node variation details is to export a json file of the plugin from the editor and load it in the same way after loading the model. await viewer.load<IObject3D>( 'https://demo-assets.pixotronics.com/pixo/gltf/product_configurator.glb', // 'https://demo-assets.pixotronics.com/pixo/gltf/classic-watch.glb', { autoCenter: true, autoScale: true, }) viewer.scene.mainCamera.controls!.enableDamping = true // since its disabled in the file for some reason ui.setupPluginUi(SwitchNodePlugin) ui.setupPluginUi(PickingPlugin) } init().finally(_testFinish)